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Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.
Mount & Blade: Warband’s best mods and where to get them. In anticipation of the sequel hopefully hitting its potential 2017 release date, we’ve rounded up some of the best mods for you to try. TLD is a total conversion of Mount and Blade (NOT WARBAND) into Middle Earth during the War of the Ring. The player becomes a part of one of the many (10+) factions and decides the fate of Middle Earth.
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It can be done. It will be a bit of a hassle though.Step 1: Download OpenBRF. This allows you to view the meshes used by the specific module.Step 2: Once you identify the BRF file containing the stuff you want, make a copy of it, and paste it into whatever module's RESOURCE folder you wish to put it into. Then, find all the textures used by the stuff in the BRF, and copy them into the TEXTURE folder of the module you want to import the armors/stuff into.Step 3: open up module.ini, and add the line 'loadmodresource = whatevertheebrfisnamed' under the loadresource lines somewhere.Step 4: Download Morgh's Warband/WFAS editor and edit the itemkinds text. Add new armor entries that use the new mesh name.That's the basic gist of it. I probably left out a ton of details and stuff, so if you're really interested in making what you stated in the OP happen, shoot me a PM and I'll walk you through the proccess. Somebody should get around to making a guide for this for the Nexus Forums to help the newbies out.maybe I'll do it if I find the time.