Sins Of A Solar Empire Extended 4x

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Sins of a Solar Empire: Trinity is a “RT4X” game, blending the epic strategy and empire management of the 4X genre (Explore, Expand, Exploit, Exterminate) with the fast-paced and tactical elements of real-times strategy. Key Features: Explore the epic scale of a dynamic 3D galaxy featuring planets, asteroids, plasma storms, stars and more.

Although the title itself conjures imagery of a futuristic Catholic guilt simulator (hands off Will Wright - that's my idea!), this space-based real-time strategy and exploration game would probably appeal to about the same size audience. At its core, Sins of a Solar Empire is a strict 4X strategy game - that being 'explore, expand, exploit, and exterminate.' What exactly that amounts to is a game that is as much about colonising planets as it is building hulking space frigates that shoot laser beams at other alien ships and space stations. It also means that there's a steep learning curve, one that equates to hours spent exploring nearby planets, mining resources, shoring up defensives and building a fleet of starships.

  • Sins of a Solar Empire: Rebellion - Test / Review von GameStar (Gameplay) - Duration: 4:42. GameStar 221,486 views.
  • Sins of a Solar Empire: Rebellion 8.04 Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.

It also means the battles themselves will take quite a long time to play themselves out, with fleets taking upwards of a minute just to line up their space guns and ion cannons at nearby enemy ships. It also means there's no real story or campaign mode to speak of, simply a huge list of scenarios and maps to play through, some small and others so big that a single play through would take much longer than most full retail single-player games out there.

As the Space Pope would say, 'as sure as my skin is green and my fourteen hearts still beat, Jesus Mark VII will always be my Saviour-Bot'. OK, so that last line is a seemingly random joke aimed squarely at the most hardcore of sci-fi nerds, but so is pretty much everything about this game. 'So sue me, dickhead.' Not you per se, this seemingly random Arnie quote should help level things out before we talk about the game. To summarise the appeal of Sins of a Solar Empire you would need to ask yourself how fascinated you are with space; ie the final frontier.If the mere mention of space exploration piques your interest, then Sins is pretty much a game for you. That is of course assuming you like strategy games - which would be a pretty fair assumption to make, being a sci-fi nerd obsessed with space. As a strategy game of the '4X' variety, Sins of a Solar Empire definitely tips its hat to past PC gems like Civilization and Masters of Orion.

But where those titles were turn-based - allowing you the time to mull over your choices and plans - Sins offers a real-time engine where exploration, discovery, and battles all happen - you guessed it - in real-time.But Commanding and Conquering 5: Tiberius Crystal Hunt, starring a bald guy who talks a lot and some Hollywood wash-ups this aint. No, the gameplay featured here has the pace of a slower beast, and one would be inclined to mention a turtle or snail, but that would be a little cliched. Instead we'll compare the pace to a made up creature, the Slowmo Majig. Funny names aside, slow pacing in a strategy game of this nature is to be expected, and although the game allows the speed to be changed the effect won't transform the length of a multiplayer game to the sitcom friendly 22-minutes.

The effect is more like scaling back the bloated four-hour extended edition Lord of the Rings: Return of the King to the less bloated theatrical version. Probably the best way to put it would be to say that Sins of a Solar Empire is a time absorber. Days can disappear into nights, and nights into mornings, and so forth. There's simply no other way to play it. The options are surprisingly complex, and this Trinity release features all the expansions and refinements made to the game over the past year.

The complexity may take a while to come to grips with but the pay-off is as rich and rewarding as any strategy game out there. Exploring nearby planets and building a solar empire requires a lot of planning, careful execution and plenty of resources and defences to fight off space pirates and other races. Things will start off small as you build a fleet capable of travelling to nearby planets, whilst you shore up your technology, diplomacy, and research on your home-world. Fast forward many hours and you could literally be controlling five different fleets of hundreds of spaceships, after colonising numerous planets, moons and asteroids.

To put the scope into perspective would be to compare the zoom function of the main view to the one seen in Supreme Commander, where in that game a flick of the mouse-wheel turns your army of robots into blips on radar. Ashwini kumars amar chitra katha preview. In Sins of a Solar Empire, if you were to start off with a nice close up view of a space freighter orbiting a large nearby ice-planet, a flick of the mouse-wheel would give you an entire view of the solar system at a scale that makes the freighter obsolete in any real viewing sense, relegating it to a graphical reminder on the fleet display HUD.Also included in this release is the new Diplomacy expansion which allows for victory that doesn't involve the systematic destruction of an opposing race. Playing Sins from this perspective with the accumulated functionality of the game allows for new diplomatic-based research to be conducted in addition to defence, culture, and weapons.

This means that if you have enough sway (read: political bully antics or: Zero-G tea-bagging) you can direct opposing forces to carry out your dirty work for you to take out enemy forces, and even bribe pirate forces to make it all look like 'another space related accident'. That's not to say that the AI is easily persuaded or manipulated, so where previously you might have spent considerable time and resources shoring up an imposing space army, you'd have to spend that time with peace talks, treaties, trade agreements, and being an all-round intergalactic nice guy. With ulterior motives! If you were so inclined.

Sins of a Solar Empire: Trinity is a strange game to recommend, there's no real story or campaign mode, simply a large number of scenarios and solar maps to play with. The mechanics are deep and the learning curve equally steep. But the appeal is quite niche, as this game plays like it's only for fans of science fiction, space-based settings and all things strategy.In the end, the Space Pope said it best, 'Don't shoot me I'm just the messenger! Seriously, if you have a space beef, take it up with the hive mind of Vertecon 7'.

Sins of a Solar Empire reaches new heights with the stand-alone expansion Rebellion, which is the best way yet to play this 4X space real-time strategy game. Developer Ironclad Games hasn't reinvented the wheel, choosing to tweak the four-year-old franchise's fundamentals instead of tearing things up. This results in an ingeniously refined new experience that leans on a number of adjustments and additions to features like victory conditions, ship classes, and even the graphical engine. All of this fine-tuning of the feature set doesn't quite warrant the $40 price tag (although owners of the previous games in the series can qualify for a $10 break), but for that cash outlay you get a greatly modified version of a classic RTS game that will keep you forging galactic empires for many hours.Titans are big and incredibly powerful. But they also draw a lot of fire, so they aren't invincible.Virtually all of the material in the original Sins of a Solar Empire and its previous Diplomacy and Entrenchment expansions is front and center in Rebellion. Gameplay remains focused on building a space empire in the far future through constructing massive battle fleets, colonizing planets and asteroids, gathering metal and crystal resources, stuffing the bank account full of credits, engaging other species diplomatically, and even spreading your culture across the spaceways like some kind of interstellar Roman Empire.

The user interface is still terrific, allowing you to keep balls in the air without everything crashing down due to an excess of information.The heads-up display looks a little cluttered, especially the left side of the screen that tracks vessels, but it lets you avoid micromanagement hell. The main drawback in the core feature set is the continuing absence of a campaign, so you're stuck playing one-off skirmish matches against AI opposition or human players in the online and LAN multiplayer. These skirmish scenarios can take many hours to play, however, depending on the size of the map you select.Zooming in on battles reveals some incredibly cinematic moments.While the core of Rebellion remains familiar, the gameplay has been stretched in significant ways. The three races of the earlier Sins games-the Advent, the Trader Emergency Coalition, and the Vasari-have been expanded to six with the creation of Loyalist and Rebel factions for each group. All are tricked out with new capital ships and unique tech. This isn't the typical expansion where each side gets a handful of new ships and guns. There are radical changes here.

Vasari Loyalists, for instance, have a hate on for pretty much all other races, and can eat planets. The Vasari Rebels, on the other hand, are more easygoing when it comes to buddying up with other species, and they specialize in nanotechnology.TEC Loyalists are all about defense, with cheaper starbases and the ability to deploy two of these behemoths around planets, while the TEC Rebels are all about conquest and can ally with pirates and neutrals to go on the offensive. Advent Loyalists are aggressive mind-controllers out to assimilate enemies, whereas Advent Rebels are a little more on the spiritual side and can revive destroyed ships.

So you get a lot of replay value courtesy of the many differences in how each faction takes to the stars.It can get crowded in the vacuum of space.Extra ship types are some of the best new feature in the game. Massive Titan-class battleships unique to each faction can now be constructed as counters to enemies who might be turtling with starbases, minefields, and gun platforms. Titans are supremely useful when you want to assault a barricaded enemy system. This greatly aids in eliminating the drawn-out endgame that was sometimes a problem in past Sins games, with fleets endlessly smashing into one another in an effort to break defensive logjams.

Titans also play into the distinctiveness of each faction. The Vasari Rebels' Kultorask Titan uses the group's nanotech to bleed power from enemy ships, for example, while the TEC Rebels' Ragnarov Titan is a huge rail gun that can shred enemy fleets with targeted and splash assaults.Despite all of their abilities, Titans are not overpowered.

Solar

You need to research a lot of tech to enhance their weaponry and damage capability, and move them up in level before they hit their full potential. Even then, Titans need allies, or enemy fleets can whittle them down to nothing. New corvettes, again unique to each faction, are another solution to smash-'em-up battles. Instead of being head-on attack craft, corvettes have the ability to cause damage to foes in more subtle ways, such as by slowing enemy ships, causing them to sustain more damage, or bogging down their repairs. Deploy them smartly, and you can turn the tables in battles even when you're outmanned and outgunned.Sunsets are different in space.Artificial intelligence remains impressive. Enemies tend to be aggressive when they need to be and hold back when necessary.

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The AI isn't perfect, however; you can sometimes draw enemies into attacking before they might be ready by sending a smaller force out to stage a hit-and-run before falling back to a heavily fortified planet with the bad guys in pursuit. This usually results in a full-on assault, which can be played in your favor if you're sitting back with a Titan, some carriers, a few other capital battleships, and a load of cruisers and corvettes just waiting for the enemy to warp in. Otherwise, expect to be challenged early and often.New victory options also add variety to matches. Where before you had to win through domination (basically obliterating all rivals) or through diplomacy, now your empire can soar to success based on numerous objectives.

These conditions further break up late-game stalemates and give players with different tactical preferences the ability to win games without leaving their comfort zones. For instance, the less aggressive can go after diplomatic or tech victories. Warriors can now win without destroying everything in sight, courtesy of new victory conditions that give wins to the faction that annihilates enemy capital planets, occupies a hidden world guarded by a neutral AI fleet, or takes out powerhouse enemy flagships.KA-BLAMO!You can also win by simply being allied with a faction that fulfills one of the victory options. All six options can be turned on before launching matches, or you can pick and choose which ones you want. A lot of new flavor has been added with the victory options, so much so that you can't imagine going back to plain old regular Sins after messing around with them.Visuals have been updated as well, although the general look of the game is the same as it has always been. Everything looks good, but a little dated, as you might expect from an engine that's going on four years old now. The enhancements do result in some epic space battles when zoomed in close, though.

Watching colossal engagements is a thrill, especially when you turn off the UI and just watch the spectacle unfold. The engine overall runs smoothly and allows for battles with hundreds of ships onscreen simultaneously without any noticeable slowdown. The exception: occasional frame rate hiccups when zoomed in very tight on capital ships taking and giving heavy beam-weapon fire. Audio effects and music remain the same as before, meaning that you barely notice either, aside from occasionally being annoyed at the limited number of order acknowledgements.Gosh, that's embarrassing. Hope the folks planetside aren't watching.Rebellion puts a nice capper on the Sins of a Solar Empire franchise.

While this is an excellent game, with loads of new options and an incredible amount of tactical depth, it does show the age of the series. It's hard to imagine the Sins games progressing without a more serious overhaul to move the next release into full-blown sequel territory.

Sins Of A Solar Empire

Until that game launches, however, you can get your space-empire fix from this outstanding stand-alone expansion, which contains enough ways to conquer a galaxy to tide you over for a very long time.