Skyrim Play As Bandit

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I just started a new character, a Khajiit bandit. First I will give you a brief overview of his background story:So'Ku Pun is a Khajiit who travled to Skyrim several months ago with some of his closest friends, forming a caravan with dreams of becoming rich. At first, everything was going exactly as they had expected it too. They were making decent coin, but at the same time suffering from the Nords dislike of the Khajiit race.

  1. Skyrim Play As Bandit 3
  2. Skyrim Bandit Dialogue
  3. How To Spawn Bandits Skyrim

Bandits are one of the most common enemies encountered across Skyrim. They wield a wide variety of weapons, ranging from bows, one-handed and two-handed melee weapons, and on rare occasions spells. Their apparel varies from light to heavy armor, and always consists of a cuirass and boots (or fur. I have played LOTS of Skyrim on PC and am a little familiar with the in-game console that lets you add items and things, but I am wondering if there is anyway to use that to modify the game so I can play through considered as 'friendly' with what are usual enemies.

But So'Ku Pun had anticipated this, and he did not let it get to him. One night, as him and his friends sat around the campfire talking about what they would do with all their coin, a group of 6 Stormcloak soldiers spotted them on the side of the road. They came up to So'Ku Pun's caravan, swords and axes already drawn, and demanded the caravan's coin and anything else of value. Of coarse, the Khajiit refused to give up their hard earned rewards, and took up arms in return even though they were outnumbered 4 to 6. Not long after the fight began, So'Ku Pun took a back-handed blow to the head from a Stormcloaks mailed fist, knocking him unconsious. When he awoke the next morning not only did he find all the good gone, but all 3 of his companions were dead as well while only one Stormcloak had perished in the fight.

So'Ku Pun tracked down this band of Stormcloaks, stalking them until the moment was right. Finally he found the perfect opportunity, and he crept into their camp. But just as he got into it, a group of Imperial soldiers came out of nowhere and ambushed the camp, taking them captive, and So'Ku Pun with them. From there he went to Helgen, and his adventure begins.Characteristics:. Due to living his life on the road, So'Ku Pun is dependent on living off the land. He hunts all his food, going on hunting trips at least once a day.

He also mines and crafts all of his own gear. He wears nothing higher than Steel Armor.

How to spawn bandits skyrim

His weapon of choice is his claws, although when he does decide to pick up a close-combat weapon, its a simple woodcutters ax. He is also adept at archery due to his hunting skills. He is very found on reading, and always reads a book every night after his dinner before he goes to sleep. (It finally gives me an excuse for reading all the books I always collect, yet never have time to read)Up to this point the only quest's I have done were some bounties for Whiterun to get some starting cash. I do not plan on joining any guilds, except possibly the thieves guild. I have killed all the guards at the Western Watch Tower outside of Whiterun, giving myself a bounty of 1000 (for some reason I only got the bounty on the first guard I killed).

I took it up as my place of residence, although I am planning on finding a new one closer to one of the holds borders so that I am close enough that I can raid one hold and be close enough to another that I can walk into town and sell my loot. I just have just 2 questions though.

Skyrim Play As Bandit 3

Obviously I will not own a home. I know that there are no 'safe' storages within random camps/forts/watch towers etc, but if that is my primary residence and I go no longer than 48 in game hours of visiting there, would it keep the cell from respawning and loosing any gear that I store there?. Are their any quests, objectives or any other tips anyone would have that has played this route before that would help make this feel more like a bandit character? I play on the Xbox so I do not have access to any mods (as much as that kills me to say )Any help would be greatly appreciated. I can't imagine what kind of help you need, Bandit is about the easiest RP possible.Background: Tried a bunch of stuff, never got real good at any of it, so stared robbing anyone that looks like he could get away with it to make a living.Skills: Kind of reflect the lack of attention span, and sticktoitedness, other than Combat, because it's a rough violent life.

Game in this list are selected based on following criteria: All the games in this list either have file size of less than 1GB or got highly compressed to make them under 1GB download. Because of 1GB size limitation we haven’t included the latest games but they sure are all time favorite PC games. Pc games less than 1gb.

Skyrim Bandit Dialogue

Skyrim Play As Bandit

Pick a Weapon Skill, or two, an Armor Skill, or two, maybe splash in some Crafting, but definitely never really Master them. If they were creative enough to run a Crafting Loop, and create the best weapons/armor in the game, they probably wouldn't be out on the roads mugging random travelers.If anything, you might have over thought it a bit. If he had a rich, and interesting back story with broad effective synergetic skills, he probably wouldn't be a lowly Bandit. Nothing wrong with that, I love to take a break from excruciatingly detailed builds to just bumb around, and have fun instead. I usually go for a Hunter, or Berserker (In the suicidally fanatical wade knee deep into battle in rags with an Axe in one hand, and Sword in the other sense.) Another option I've done is start off a Bandit with aspirations of being something better, like an Assassin, or Warlord, even Necromancer.You've fought enough Bandits to realize by now, they're basically the Losers of Skyrim. Nice story, though. The wiki lists quite a few locations that never reset and are safe to use as safe storage.Also, if you don't mind, I've had situations where someone dies and doesn't get removed.

Their body just continues to lay there and never resets. I haven't tested it fully but it appears that they can also be used as a safe, if somewhat grisly, container.

How To Spawn Bandits Skyrim

Obviously this is most beneficial when it happens in the outside world as opposed to someplace in a town.It has happened twice so far with two different characters to the Whiterun Stables stable hand, Jervar. I'm in the process of Fus Ro Dah-ing his body whenever I pass it by down to the old abandoned house just past the Western Watchtower where you plan to stay. I don't know if having DLC is causing this glitch but if it doesn't fall outside your role-play rules, it's an option. I can't imagine what kind of help you need, Bandit is about the easiest RP possible.Background: Tried a bunch of stuff, never got real good at any of it, so stared robbing anyone that looks like he could get away with it to make a living.Skills: Kind of reflect the lack of attention span, and sticktoitedness, other than Combat, because it's a rough violent life. Pick a Weapon Skill, or two, an Armor Skill, or two, maybe splash in some Crafting, but definitely never really Master them. If they were creative enough to run a Crafting Loop, and create the best weapons/armor in the game, they probably wouldn't be out on the roads mugging random travelers.If anything, you might have over thought it a bit.

If he had a rich, and interesting back story with broad effective synergetic skills, he probably wouldn't be a lowly Bandit. Nothing wrong with that, I love to take a break from excruciatingly detailed builds to just bumb around, and have fun instead. I usually go for a Hunter, or Berserker (In the suicidally fanatical wade knee deep into battle in rags with an Axe in one hand, and Sword in the other sense.) Another option I've done is start off a Bandit with aspirations of being something better, like an Assassin, or Warlord, even Necromancer.You've fought enough Bandits to realize by now, they're basically the Losers of Skyrim. Nice story, though. Readmore.I guess your right about me over thinking it. Basically as of right now he turned bandit due to having hatred towards the Stormcloaks, mistrust in the Empire, not being welcomed within the cities (obviously I visit cities to sell my loot, but I made it that I'm still not welcomed, and are basically told to get it, handle my business, and get out), and due to the events that happened he is sort of on a 'rampage'.

Perhaps after some time I'll have him have a change of goals and focus more on organized crime(thieves guild), assassinations (dark brotherhood) or some other path to better use his talents. The wiki lists quite a few locations that never reset and are safe to use as safe storage.Also, if you don't mind, I've had situations where someone dies and doesn't get removed. Their body just continues to lay there and never resets. I haven't tested it fully but it appears that they can also be used as a safe, if somewhat grisly, container.

Skyrim

Obviously this is most beneficial when it happens in the outside world as opposed to someplace in a town.It has happened twice so far with two different characters to the Whiterun Stables stable hand, Jervar. I'm in the process of Fus Ro Dah-ing his body whenever I pass it by down to the old abandoned house just past the Western Watchtower where you plan to stay.

I don't know if having DLC is causing this glitch but if it doesn't fall outside your role-play rules, it's an option. I guess your right about me over thinking it. Basically as of right now he turned bandit due to having hatred towards the Stormcloaks, mistrust in the Empire, not being welcomed within the cities (obviously I visit cities to sell my loot, but I made it that I'm still not welcomed, and are basically told to get it, handle my business, and get out), and due to the events that happened he is sort of on a 'rampage'.

Perhaps after some time I'll have him have a change of goals and focus more on organized crime(thieves guild), assassinations (dark brotherhood) or some other path to better use his talents.

Mod makes Skyrim play like The SimsOne for The Elder Scrolls 6, perhaps.Wesley Yin-PooleDeputy EditorThere's a cool Skyrim mod that makes the game's NPCs act like Sims.If you've played Skyrim, or any of Bethesda's open-world games, you'll know the NPCs follow a strict routine that, typically, sees them wake up in the morning, go to work (or do whatever it is they're supposed to do), then on an evening go home and at night go to sleep.Like Westworld's android hosts, Skyrim's NPCs are not supposed to deviate from their programmed path. But this mod tinkers with that design for some surprising results.The mod, which you can download from, focuses on improving NPC to NPC interaction and player to NPC interaction to create a social model that makes Skyrim feel a bit like The Sims.Now, it's worth noting the social model is only active in two locations near Whiterun (the first town you run into in the game): The Honningbrew Meadery and in a new house called Comme il Faut. The NPCs in these locations use quests to recreate social interactions such as flirting, complimenting, insulting and embarrassing.

The NPCs will try to pursue romantic partners and insult those who they feel disgusted. They try to make friends and introduce themselves to strangers. You can insult them, too, or flirt with them, or ask them to marry you.You can even try to manipulate the NPCs, destroying their relationships or helping them build new ones. Or, you could just wait and see how things play out.The video, below gives you a good idea of how it all works.

The ambitious project is the work of redditor TheDarkRyze, who created the mod as part of his Master's Thesis and released it almost a year ago. (It's come up now after the mod was spotted by and blew up.)'The goal is to investigate if social characters can automatically create interesting stories that players want to interact with,' TheDarkRyze said.' To do this we decided to implement a social architecture model, the Comme il Faut in Skyrim and check if it was possible and if people are interested or not.'

(The 'Comme il Faut' model, by the way, is described in the book.). TheDarkRyze said he ended up getting a very good grade for his Master's Thesis and got a job as a researcher at an AI research center in Portugal. There, he's working on a Virtual Reality Police Interrogation Simulation and improving an Emotional Model called FAtiMA.

It sounds interesting!As a result, TheDarkRyze is no longer working on the mod, but called on others to his work it and improve it. 'I encourage any modder to expand or take what I've done and build upon it,' he said.' I want to share what I've learned and hopefully Bethesda notices this and thinks, 'maybe people actually want complex social interactions after all.' 'Are you listening, Todd Howard? One for The Elder Scrolls 6, perhaps.