The Underground 2 Morrowind

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  1. Underground 2 Full Version

File name: nfsu2.gamehackstudios.zipFile size: 1.94 GB(download instructions found in.zip file) Need for Speed: Underground 2 Game InformationGame Name: Need for Speed: Underground 2Genre: RacingDeveloper(s): EA Canada, PocketeersPublisher(s): Electronic ArtsPlatform(s): Microsoft Windows PC, PlayStation 2, PlayStation Portable, Xbox, GameCube, Gameboy Advance, Nintendo DSRelease date(s): November 9th, 2004PEGI Rating: 3+Mode(s): Singleplayer, multiplayerNeed for Speed: Underground 2 System Requirements (PC).

This is a continuation of this thread: I'm pinching myself; went through almost half the main quest without a crash/blockage, so I'll post what I have so far. I was hoping for further bugfixes after I saw the first patch posted. With this is seems, that most serious bugs are fixed.The problem with smiley, is he always thinks you are seeing him for the first time, and that he is guarding the door.

That ought to be easy to fix with a hastalked to (I would think).With the 'strip', 'kiss', I noticed, that it used a global named comnaionNear instead of checking, who you are talking to (it might have been thought of as a shortcut, to avoid having dialogues for both Synda and Johnny).I have never had crashes on the spiders.Chainy's pickupSynda would be nice to have included (I don't remember what requiem is).Would it be possible to merge it (after it is finished) into TU2 itself (after all, nobody would want to play an unpatched version, if there is a patch). It might require Qarl's permission, but it would be the right thing to do.Posts: 3407 Joined: Mon Apr 02, 2007 10:52 pm. Roman Catholic Church.

The Underground 2 by Qarl. Also there is a vampire/daemon bar called The Underground with the enterance in the Balmora sewers (which this mod adds.) It’s packed with action, puzzles, traps, complex relationships, comedy, drama, thrills, dark themes, and of course, vampires! While not a “vampire mod” in the strictest sense. The Underground - posted in Morrowind Mod Talk: Hi all, Ive just started re installing morrowind mods to play it again and stumbled upon the news that Qarl had passed away (rest in peace).

Also called Requiem Mass. The Mass celebrated for the repose of the souls of the dead. A celebration of this Mass. A plainsong setting for this Mass. Any musical service, hymn, or dirge for the repose of the dead.huh?I know Mozart's requiem B) I was referring to him saying, that he had made a patch to allow to pickup requiem without CTD. I don't remember, what it was in the mod. Maybe something in the cathedral.Posts: 3370 Joined: Mon Mar 05, 2007 1:31 pm.

Underground 2 Full Version

Would it be possible to merge it (after it is finished) into TU2 itselfAt this stage, I am creating stand-alone versions of the mod. If you want to play it, just download the.esp and replace your existing.esp.

Morrowind the underground 2 patch

Support files can be left as they are. I'm not really creating a patch so much as new versions of the mod as I go.I think you are probably right about Smiley and the 'kiss' 'strip' issues.re: the spiders: If I approach them and fight them on the spot, they might not crash. But if I leave the vicinity then come back, they often do.Posts: 3381 Joined: Fri Mar 30, 2007 12:25 pm. I'm having the same problem that Chainy mentioned with the Redemption sword in the googoo cave.

I also get a CTD whenever I try to pick it up.I am now using UG2PhaseCv06 with my game. I understand that I should only use this.esp and not the original underground.esp - when I use both, I get duplicates of characters etc. The first time I ran the game with just the UG2PhaseCv06.esp I got a number of error messages regarding missing spells etc., but unfortunately I did not write them down and just OK'd all of them - I haven't had these messages again, so I can't give a list of them.I have also found another potential problem - in the Luminer land, in the river that flows under the large waterfall, there is an entrance to Galmar - entering it causes a CTD for me most of the time. I have only been able to enter it once (I'm not sure why it worked).SPOILERS belowI have looked at other posts regarding Luminer lands on this forum and found that people had problems with the quest involving a tree and a fire that needs to be put out.

This quest can in fact be solved - there are several buckets in Luminer lands and there is a place where they can be filled. I'm still in the Luminer lands, but it seems that this portion of the mod really is unfinished.

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Working off huskobar's most recent.esp, I have made some corrections to mine that provide just a few very basic fixes - some quests that were not closed out in the journal even though they were completed and one small fix to a script (Bunni and Puni). That script still has some problems with it, but they are beyond my ability to fix. If anyone is interested, and huskobar doesn't mind, I can provide it.Posts: 3488 Joined: Mon Oct 23, 2006 12:29 pm. Working off huskobar's most recent.esp, I have made some corrections to mine that provide just a few very basic fixes - some quests that were not closed out in the journal even though they were completed and one small fix to a script (Bunni and Puni). That script still has some problems with it, but they are beyond my ability to fix.

Underground

If anyone is interested, and huskobar doesn't mind, I can provide it.Mind? Heck, the welcome mat goes out to any willing helpers.

The way I see it, this is not my mod. I'm just a struggling fixer, and the more input the merrier!In fact, I must apologize, I've really backed off working on this. I hope it's a temporary suspension, but I REALLY must find a job. I'm nearly in starvation mode.

Also, my efforts have shifted more to MWAM (Morrowind Amalgamated - my stupid project to moosh everything together). Plus, this week, I'm having to put my computer back together after doing a sloppy job of reinstalling Windows.In the next version, just so you know, I hope to fix those running dialogue boxes, try some suggested script fixes, try integrating that companion teleportation, and perhaps tackle the Luminer Realm a bit.Thanks.Posts: 3408 Joined: Sat Mar 17, 2007 3:22 pm.

Heck, the welcome mat goes out to any willing helpers. The way I see it, this is not my mod. I'm just a struggling fixer, and the more input the merrier!In fact, I must apologize, I've really backed off working on this. I hope it's a temporary suspension, but I REALLY must find a job. I'm nearly in starvation mode.

Also, my efforts have shifted more to MWAM (Morrowind Amalgamated - my stupid project to moosh everything together). Plus, this week, I'm having to put my computer back together after doing a sloppy job of reinstalling Windows.In the next version, just so you know, I hope to fix those running dialogue boxes, try some suggested script fixes, try integrating that companion teleportation, and perhaps tackle the Luminer Realm a bit.Thanks.Posts: 3494 Joined: Wed Jun 14, 2006 8:42 pmDisplay posts from previous: Sort.