Mass Effect 2 Perfect Ending
This article reveals the various different endings of Mass Effect 3. WARNING: BIG SPOILERS AHEAD! (We were not sure if to include this warning - if you are reading an article about the ME3 endings, you can guess yourself that there will be spoilers. But we put the warning anyway, just in case.) Factors affecting ending of the game: Collector's Base: In Mass Effect 2, Shepard had to make a critical decision between the following options: Destroying the Collector's Base Leaving the Collector's Base to Cerberus If you did NOT play Mass Effect 2, or if you started a new game on Mass Effect 3 WITHOUT importing a character, the assumed choice is: Shepard Destroyed the Collectors Base Note: You can achieve the perfect ending whether or not you destroyed the Collector's base. Main difference is that you get some additional war assets if you chose to save the collectors base. Effective Military Strength (EMS): This is the War Assets, times the Readiness Rating. On your War Assets screen you can see something like: Total Military Strength: 6000 Readiness Rating: 80% Effective Military Strength: 4800 That last figure is the determining number.
About this mod. MEHEM is a reinterpretation of the endings of Mass Effect 3, which introduces quite a few changes to the game's finale and - as the title suggests - will result in a brighter outcome for Commander Shepard (if your forces are strong enough).
The lowest readiness rating you can have is 50%. Fastest way to increase the Readiness Rating is through Multiplayer.
However, you should be able to achieve high enough EMS even without multiplayer. Higher Effective Military Strength means access to a better ending. Illusive Man Paragon/Renegade Ending: A 100% Paragon or Renegade rating unlocks a new blue/red conversation options when talking to the illusive man. After the illusive man says: 'You. You'd undo everything I've accomplished. I won't let that happen.'
The dialog choices available are 'But you already have', 'Then you've failed humanity', 'You're theirs now.' , and 'You're Pathetic'. If you unlocked the Paragon ending, the first two choices are Blue/Red PERSUADE options. Otherwise, those dialog options are grayed out. Paragon Ending: Choose the blue option and you tell him that because of him, humanity is already undone.
The Reapers have the Citadel. They've got all the species fighting each other instead of fighting them. You further tell The Illusive Man that he has done exactly what the Reapers wanted, and that he is still doing it because they control him. You try to tell Illusive man not to let the Reapers win and to break their hold. Illusive man tells you he tried, and shoots himself in the head. Renegade Ending: Choose the red option and tell him that he is weak and selfish, and because of him humanity will suffer.
Illusive man insists he saved humanity, but you tell him that he sacrificed humanity for his own selfish wants and his lust for control. The Illusive Man persists in claiming he is the savior of humanity, the pinnacle of our species.
He attempts to shoot you. Beat him to the punch. Saving Anderson: Watch for the Renegade Interrupt to attempt and save Anderson.
You will have to press the button quickly in order to shoot The Illusive Man before he shoots Anderson in the back of his head. HOWEVER, Anderson still dies, no matter whether you shoot Illusive Man fast enough or what. The difference is only whether or not he dies by being executed in the back of the head by TIM. If you manage to shoot Illusive Man before he shoots Anderson, there is also an extra scene where Anderson and Shepard sit together, you talk to Anderson and he tells you he is proud of you, before dieing. Endings Spoilers: First, we will give you a summary of all the endings based on your Effective Military Strength and on whether the Collectors Base was destroyed or not.
Afterwards, scroll down to get a more detailed analysis of the events in the ending, and to understand what goes on in the cutscenes. Collector's Base Destroyed 0 to 1,749 EMS: Your only choice is to destroy the Reapers. Earth is destroyed.
1,750 to 1,899 EMS: Shepard can choose to destroy the Reapers, or control them. If you destroy the Reapers, Earth is destroyed in the process as well. If you control the Reapers, Earth is devastated but not destroyed. 1,900 to 2,349 EMS: Shepard can choose between destroying and controlling Reapers. Both choices save earth, and humanity survives, however Earth's buildings still get vaporized. 2,350 to 2,649 EMS: Shepard can control Reapers, and save Earth 2,650 to 2,799 EMS: Shepard can destroy Reapers, and save Earth. Shepard Dies.
2,800 to 3,999 EMS: Shepard is able to create a link between Synthetics and Organics, and Earth and the Galaxy are saved 4,000 to 4,999 EMS: You can destroy the Reapers and Earth is saved. If you shot TIM on time and saved Anderson, Shepard breathes (Survives).
5,000+ EMS: You can destroy all Reapers. Earth saved as well. Shepard will breath, whether you attempted to save Anderson or not. (Perfect Ending) Collector's Base Remained Intact 0 to 1,749 EMS: Shepard's only choice is to destroy the Reapers. Earth is destroyed. 1,750 to 2,049 EMS: Shepard can control the Reapers or destroy them. Destroying the Reapers also destroys Earth.
Controlling the Reapers damages earth but does not destroy it. 2050 to 2,349 EMS: Shepard has choice between controlling and destroying Reapers. You save Earth from destruction either way, and humans live, but Earth is still devastated and buildings vaporized.
2,350 to 2,649 EMS: Shepard can destroy the Reapers. Earth is badly damaged but isn't destroyed completely 2,650 to 2,799 EMS: Shepard can destroy the Reapers and save Earth. 2,800 to 3,999 EMS: Shepard can create the Synergy between Organics and Reapers to save Earth and the Galaxy 4,000 to 4,999 EMS: Shepard can destroy Reapers. Earth survives.
If you shot The Illusive Man on time and saved Anderson, Shepard Survived. 5,000 + EMS: Shepard can destroy Reapers. Earth survives.
Shepard also survives regardless if you tried to save Anderson or not. (Perfect Ending) Ending Explanation: The Catalyst tells you that you have choice, more than you deserve, as you are the first Organic ever to stand there. The choices presented to you depend on your War Assets (Effective Military Strength) The Crucible created new possibilities. You can DESTROY it and wipe out synthetic life including the Geth.
But the Reapers will be destroyed. Releasing the energy of the Crucible will end the cycle. But it will also destroy the Mass Relays. Or, you can CONTROL the Reapers. You will die. You will control them, but lose everything you have.
The Reapers will obey you. The third solution is SYNTHESIS. You can add your energy to the Crucible's. Everything you are will be absorbed, and then sent out.
The chain reaction will combine all synthetic and organic life into a new framework, a new DNA. The cycle will end. Synthesis is the final evolution of life. The paths are open, but you have to choose/There is only one way ahead. (You may or may not have a choice here, depending on your readiness rating) Destruction: Shepard advances towards the Catalyst beam, turning right.He raises his weapon and shoots the relays, initiating the destructionscene. Controlling the Reapers: Shepard advances towards the catalyst beam, then turn left, drops his gun, and places both arms on the energy receptacles, as he turns into a Reaper and gives them the command to cease fire. Synthesis: Shepard drops his weapon and heads toward the center, then jumps into the Catalyst Beam.
Cutscene Explanation: Energy waves from the crucible have a different color depending on what Shepard chose. Destroy Ending: RED ending. Three possible endings under this scenario are: Destroy Vaporization/Destroy Bad/Destroy Good Control Ending: BLUE ending. Two possible endings are Control Good/ Control Bad Synergy Ending: GREEN ending.
Only possible ending is Synergy Good Earth's Fate: If Shepard chose to destroy the Reapers, a big wave of flames sweeps through the Earth. With a low EMS score, the movie will show the flame wave destroying everything in it's path, including Reapers, buildings, and humans. Earth is destroyed. Medium score on the Effective Strength causes the humans to live, however Earth is heavily damaged by the blasts, and buildings get vaporized.
With the higher Effective Military Strength Score, the energy wave destroys the Reapers but leaves buildings intact, and does not kill the humans. Earth is not destroyed. If Shepard chose to control the Reapers, the cutscene will show some electric activity on the Reapers, and the Reapers will leave Earth. With low EMS, many buildings are destroyed in the process. With high EMS, buildings remain intact. If Shepard chose the Synergy path, the Reapers depart from Earth and Earth is saved. In cases where humans survived, the soldiers on the ground cheer as the Reapers either leave Earth or are destroyed.
Normandy Crew Fate: The cutscene shows Joker at the bridge of the Normandy SR-2, attempting to outrun the big energy wave that is chasing the Normandy. The wave catches up after a while, sucking the Normandy in. The Normandy crash lands on a deserted planet, but the squadmates survive.
Shepard Survives: When you reach an ending in which Shepard lives, in the end of the cutscene you will be taken to the ruins of the citadel and see Shepard's body (identified by his Dog Tag). Suddenly you will see and hear Shepard breathing.
After Credit Epilogue: An old man, and a child, are walking on a planet looking at a big moon. Stargazer: Our galaxy has billions of stars.
Each of those stars could have many worlds. Every world could be a home to a different form of life. And every life is a special story of its own. Child: Tell me another story about the Shepard Stargazer: It's getting late, but, okay. One more story.
This leads to open world mode: Free Roam Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content (DLC), This puts you in free roaming mode, and resets the game to just before Shepard's attack on the Illusive's man base. Reapers will be located at different systems across the galaxy map, so feel free to go and explore. You will also be able to install future DLCs that will add content to the game. I took james and Liara al ong with me, I had full E MS and full paragon point s and when I chose to des troy the reapers I saw Sh ep breathe at the end.
In the scene where Joker la nds on that weird planet, Liara AND James step out onto the planet (you see james walk out of the sh ip after the camera zooms out to see more of the l andscape, sky and normany ) - this happens with all the squad-mates you pick I think. Perhaps this pl ace could be 'heaven' - w here all heroes/good peop le go after dying. It isn't really a 'free r oam' mode. There is no wh ere to roam to, because t he point at which they se nd you to in the game, yo u probably have finished everything else in the ga me. It is more of a 'sent back two hours and waiti ng for DLC' modeAlso, Shepard does not come ou t of ruins of the Citadel. The Citadel is not made of bricks and concrete. Also, he wouldn't of surv ived the re-entry of a gi ant space station the siz e of New York crashing on to Earth when he was alr eady on the brink of deat h.
Did I miss something? I h aven't finished the game yet and all I see on the post are same endings. H ow are they different or have more than 16 endings? I get the fact that the collectors base just sep arates them but still if you where to put this on a computer schematic I s till come to 1. Relays ar e destroyed 2. Shepard d ies not matter what excep t for one choice (But how in the hell he gets back to earth no idea) 3.
Nor mady crashes (I thought t hey where helping with th e fight) No matter how I look at it they look th e same to me and don't fi t with the whole story. Is it just me or no one e lse can see that. It sta rts on this line of choic es but they all come to t he same drop. I have be en trying to avoid spoile rs but now after seeing t his, I think I might want to return my copy. Don' t get me wrong I love the game but this ending is not a good one. I like t he dark energy better it makes more sense than thi s.
Alright so here it is guy s, harbinger lands and hi ts you with its beam. The n you wake up and got the the citadel blah blah bl ah. You notice how the 'C atalyst' is the child fro m vancouver that died and Shepard has dreams of th e poor soul dying at leas t twice through the game? Well I find it to be mor e of a coicidence persona lly. I've seen all 3 of t he ending being that I ha ve beat the game almost 3 times.
(Just restart fro m the last mission) and w ith Controlling the Reape rs the child is standing behind you watching you d o this same as the Synthe sis ending, but when you Destroy The Reapers the k id ceases to be behind yo u and you wake up on Eart h. Just think about this but. SHEPARD WAS INDOCT RINATED. AND BREAKS THE L INK WITH THE DESTROYING T HE REAPERS, THUS WAKING U P ON EARTH SURROUNDED BY RUBBLE.
And no he was 'Tr ansported by a beam back to Earth' because when sh epard was supposedly on t he Citadel he was on the brink of death with his c lothing in shreds and in the cutscene he has all o f his N7 armore intact re gardless to what you were wearing originally on yo ur playthrough. I've made my case. The guide may be not accu rate about the perfect en ding.I played a new pa ragon Shepard in ME3 (no import from ME2). I maxed my reputation bar. I end ed up with about 4700 EMS (about 5600 War assets w ith roughly 85% readiness obtained with multi & iO S games). During the game, I always chose Paragon option when talking to TI M.in the end, I did not need to shot TIM to 'sav e' Anderson, just pushed it to kill himself by cho osing Paragon option ever y time it was possible.After that, I chose to d estroy the reaper and was able to see the end wher e Shepard is breathing.I did it twice just to b e sure I didn't miss some thing.So, the game may add some Military Strengh t during the London missi on or you don't need 5000 + EMS to have the 'perfec t ending'.I don't get something.
The synthesis may look as the 'best' ch oice in the end, because there's no casualties and the reapers are no longe r a threat, but why is it harder to get the so cal led 'perfect ending' wher e Shep is alive?sor ry for my english, I'm fr ench! Surviving does not necess arily mean it is perfect i guess.
I did the same a s you, presumably most of your crew are dead and A nderson is dead, thane, M ordin etc. So for me, dyi ng at the end made sense. Plus, this 'it was all a dream' is bullshit. Beca use if you never went on to the citadel you never activated the crucible. M ore than likely if that w as the case, the 'dreamin g' part started when shep ard passes out and floats up to speak to the kid. I think the real answer i s that the fact that the endings are so flimsy, is so we can make up our ow n minds.
Personally i wou ld have preferred it in b lack and white, but for m e, synthesis and dying wa s the best. At the end of the day, synthesis was n ot evil like in Sarens ca se, because Saren was ind octrinated and was being controlled by the reapers. He wanted to join them. In the synthesis ending, it is simply a new life form, where organics and synthetics are finally un ited. Think about shepard going into the geth world with legion, he stays in one place in that chamber but is still able to destroy the reaper influence. Wh ile indoctrinated, the re apers hoped to make shepa rd spare them by exploiti ng his benevolent nature (yet everything feels sur eal because its not real.
The reapers had differen t ideas for saren and the illusive man (possibly j ust to bring shepard to t his exact point). The des truction ending seems the best bet, its what you s et out to do since game 1. Might not even kill the geth because if you took paragon the whole time, you find out they have so uls. If you are worried a bout the mass effect rela ys and the citidel, remem ber who built them. 'However, you should be a ble to achieve high enoug h EMS even without multip layer.'
Mass Effect 2 Perfect Ending 2
-I have a ques tion on this, I had 6-som ething-thousand Total Mil itary Strength, 52% Readi ness and my EMS totaled t o 4-something-thousand. I chose to Destroy the Rea pers, Earth was saved and the Normandy crashes wit h Joker, Garrus and Javik stepping out. (I don't e ven know why Javik steppe d out:/ I used him twice!)-I essentially did EVERYTHING (mission wise) within ME2 and ME3 (I'm on PS3 so no ME1 for me), and saved the Collector Base, and it still wasn't enough to get the 'Perfe ct' ending. How exactly i s it possible to get a hi gh enough EMS to obtain i t without doing Multiplay er? If your choices in ME 1, ME2 and ME3 are all ta ken into consideration an d I screwed over because I didn't do ME1 and have a character to import to ME2 and thus to ME3?-Did I miss something when reading over this? You certainly didn't miss anything.
Mass Effect 3 Perfect Ending
I've played M E1, 2, and now 3, and don e EVERYTHING on all 3 gam es (PC). It was easily 15 0 hours of gameplay. Expl ored every planet, comple ted every quest (well, ne arly, some of the glitche d out), and my final EMS was only 3650 or somethin g like that at the end of ME3 (no multiplayer at a ll). It is IMPOSSIBLE to get the best ending with out multiplayer.I'm a little mad about it, bec ause Bioware repeatedly s aid that multiplayer is n ot needed to get the 'bes t' ending. I guess that was just a blatant lie. Seems to be a few of thos e going around recently.